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Studio Beta Introducing Occlusion Culling Announcements Roblox

Objavio Aleksandar Cukic | 26 March 2025| Nema pronađenih tagova | 0 Komentar/a

When you see “-Beta,” that just means the model hasn’t been trained on all our high-quality data yet. You’re getting models that are ridiculously quick and ridiculously cheap. The real game-changer is the combination of speed and price. To me, this isn’t just about making money, it’s about making something ridiculously affordable and accessible. If you want to save the planet, optimize your game scripts too I mean… compared to people rendering full 4K animations or training LLMs from scratch?

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Issues

Also, we are looking for QA members, come apply with this form! This update was mostly focused on the big 1st wave of redesigning the configuration menu. Has been fixed as of this commit, if you continue to have any issues please let me know!

Performance

The crashes happen at unpredictable times sometimes after 1-5 minutes, sometimes after 2 hours. It’s possible that the testing servers were just rented from local providers or were generic leased office spaces that housed the test server equipment. The fact that they said “broken ground” suggests that they’re actually building the physical data center from scratch. Else, the southern people won’t be happy… Actually, if your connection stutters too much, you’re actually asked to update way more things in a short time, causing performance overheads.
The new infrastructure will enhance the Roblox experience for millions of users in Brazil, providing improved performance and reduced latency nationwide. How can I communicate with users in my experience? If chat is https://www.redlion.casino/ essential to your gameplay, you can increase the weight of the Text Chat signal with Custom Matchmaking to group players who are able to talk to one another.
This is an amazing update! I’d would also like to see an update to Robloxs lighting engine. Nice I use unions for all my builds, so this is going to help out a lot! Any idea when this will start rolling out to live servers? When will this feature arrive for viewport frames/if it’s ever planned? You can also compare the impact of Occlusion Culling by turning it on/off in the Beta Feature menu (requires a Studio restart).

New features

Check it out, try the demos, and if you like it, let me know what you built with it.AMA below if you’re curious about how I built it / tech behind it. SuperbulletAI isn’t just a simple “ChatGPT” wrapper. This tool helps you learn to code faster, not avoid it. Also, we are looking for QA members, come apply with this form

  • This just helps more people actually finish something.
  • Age-based chat is designed to prevent children younger than 16 from communicating with adults.
  • My games (in studio) have seen a 3x performance increase from this update, and I am excited to see how this transfers for mobile.
  • Welcome to ADJD, please write your name and email to start chat.
  • All server requests are validated before taking action and all panel assets are stored in the server.
  • The real game-changer is the combination of speed and price.

Additions

  • We’re working on better ways to help you identify chat-eligible users, improve experience moderation, and support safe communication across different age groups.
  • In early to mid 2024, I saw multiple Brazilian servers active from testing phases, so its not like the server space is just being renovated.
  • Hi there, that is planned as an app in the not-too-distant future!
  • Same issue here, the time it takes is random.
  • While launching these age checks is a priority for safety, we’ll continue to build features to minimize the impact on your experiences, especially more social games.
  • SuperbulletAI is the strongest because no other tool comes close in speed, quality, and flexibility—especially for real Roblox game development.

It just makes the boring part 10x faster, so you can spend more time on what matters. If everyone just prompted something and shipped the same cookie-cutter game, I’d hate that too. This just helps more people actually finish something. I’m here to kill boilerplate so you can focus on game design, story, polish, and your own creative fingerprint. But that’s exactly why I built SuperbulletAI—to make quality fast, not just “fast trash.”
Yes, I have tried that and it still seems to not have fixed the issue. When I try to upload them in the private message, I get an error. The logs in AppData/Local/Roblox/Logs don’t seem to show any references to any errors happening, they just abruptly end. This is suddenly happening to me too. Following these steps will help us better understand the issue and work on a solution more efficiently.

For example, all of the following larger scale games are allowed to be played by players of all ages, despite all of them having features that any regular developer would have to restrict. These changes will enable users and parents to make better decisions on the content they engage with – making Roblox a better place for everyone in our community. Starting today, users and parents can find default minimum ages alongside content maturity labels on Experience Pages. As part of our commitment to legacy content on Roblox we will identify notable experiences from creators who are no longer active on Roblox, and ensure they have content maturity labels.
Would be great if Roblox could have a centre in Africa.We also suffer from the Lag issue. That would be fair… if they didn’t already have Brazilian servers. I apologize if I’m being a bit too focused on this, but it’s something I’m really curious about.
They did say the same thing repeatedly, just mentioned all the users who could benefit. A little disappointing, but better late than never. You just rephrased the same thing that was said before multiple times. Better frame rates, response times, and reduced jitter for players across the country
Older Roblox games are lightly active and not all of them are popular, there needs to be a better way to go with this. So far all i can see this doing is just mess up old/abandoned experiences for no real benefit. While this isn’t a entirely bad move i believe that this move specifically misses the point of the entire issue people have been trying to signal to you all.
Hi there, that is planned as an app in the not-too-distant future! Some will be removed in an update tonight to help condense wasted space and bandwidth. They will be removed in an Administer update soon. This is nothing major, just that PlaceIDs were being recorded in the app’s DB entry which was being sent out to the client.